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No. 1115Problem statementEnergy and environment

Interactive gamified approach to Ocean Literacy

Source

Source summary

Create an ocean-literacy game for varied ages and educational levels using simulated INCOIS information services. Players choose sea-going roles, make location/condition decisions and gain or lose points, advance levels and compete on periodic leaderboards without directly changing others' games. Support browser/web use on Windows and Android, with the host institute able to expand the game independently after SIH. Fishing and tsunami-response scenarios are examples.