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No. 1168Problem statementMedia and community

Gamification of Anti-Doping Information

Source

Source summary

Create mobile/web anti-doping education for young athletes using points, badges, leaderboards, levels, quests and mini-games. Cover prohibited substances, rules, testing and clean-sport responsibility through multimedia and practical scenarios. Include social competition/collaboration, quizzes and immediate explanatory feedback. Track engagement, progress and learning outcomes, using those results to improve the educational content.