Gamification of Anti-Doping Information
Source
- Smart India Hackathon 2024 (opens in a new tab)NC035 / SOFTWARE / Ministry of Youth Affairs & SportsFinale began: 11 Dec 2024
Source summary
Create mobile/web anti-doping education for young athletes using points, badges, leaderboards, levels, quests and mini-games. Cover prohibited substances, rules, testing and clean-sport responsibility through multimedia and practical scenarios. Include social competition/collaboration, quizzes and immediate explanatory feedback. Track engagement, progress and learning outcomes, using those results to improve the educational content.